


“We have multiple ways of gathering feedback and including players into the development process: How are you planning on involving the Community in your development process? “Yes, the price will be gradually increased as we fill the game with new content and mechanics.” Will the game be priced differently during and after Early Access? Lots of minor mechanics: health and psyche systems, economy, crimes, rumors, traps, hunting, ability to throw items, artifacts, playable lute, and more.Fully functional combat system with melee, ranged, and magic options.4 enemy categories - Brigands, Undead, Proselytes, and Beasts (about 120 enemy types overall).23 types of procedurally generated contracts.3 types of procedurally generated dungeons: Crypts, Catacombs, and Bastions.A portion of the global map (40x40 tiles).~15-20 hours of content (per one playthrough) covering 15-20 character levels.The Prologue that serves as a tutorial and a backstory to the main game (around 1 hour of gameplay).The current version of the game features: “The basic gameplay loop, which includes combat system, dungeon crawling, and character development, has already been implemented. What is the current state of the Early Access version? The list of features that we plan to implement can be found on our roadmap. “We envision Stoneshard as an expansive and ambitious game, so we still have a lot of work ahead of us. How is the full version planned to differ from the Early Access version? This date is an approximation and is subject to change depending on future circumstances.” “Our plan is to release the full version of the game in 2023-2024. It’s important for us to receive feedback from our community, as it helps with setting correct priorities and making necessary adjustments and fixes.”Īpproximately how long will this game be in Early Access? “We are a small team creating a complex game with many interconnected, unpredictably interacting systems.
